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The difficulty of any attempts to seduce you is reduced by two. In your characters legendary Attribute, your character has the potential for a rating of six dots. Dark SecretYou have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. (DSBH). Some supernaturals will find this a positive aspect; others, particularly vampires, may likely be hostile to you. (DSBH). Supernatural methods of tracking you, such as with Auspex, have a chance, but with greater difficulty (+2 diff). They gain two blood points for every one drunk. However, even though others will not drink your blood, you still have to drink theirs. You are always having to cover up this relationship. You stutter uncontrollably when you try to describe what you have seen or heard. You begin the game with an Appearance rating of 1, and raising your Appearance costs double the usual number of experience points. People find it hard to avoid them. Mortal Double You have the services of someone alive who looks just like you. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. You and your spouse would die or kill for one another. (ELY), Unbondable (Ghoul) You cannot be Blood Bound to a vampire, no matter how often you drink from his veins. Regardless, you ignore one-dice wound penalties. This obsession can result in lost allies, plans gone completely awry, loss of loved ones or even Final Death. (CG:S). More objectively the term Thin-Blooded denotes a Cainite who is part of the Thin-Blood "clan" in 5th Edition or an individual who suffered from the Thin Blood Flaw, introduced in earlier editions (also known as Thin Blood Syndrome). However, as a couple, you are very formidable. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. It will not betray you no matter what Valeren/Obeah powers you use. I like some of the more subtle merits, like Inoffensive to Animals, Acute Sense (s), Catlike Balance, Early Riser, etc. If you fail, one of your facial features or fingers falls off; if you botch, one of the levels of damage is aggravated and one of your limbs falls off. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. (3 pts.) Although your Mentor might no longer have contact with you, the simple fact of your apprenticeship has marked you forever. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. (PGS). This manifests as a repeated questioning of others as to your looks. Still, be wary of how far you press this advantage. You allow nothing to get in the way of your love. (CB:G1). (GFA), Approved Friendship You have a friendship with a non-Sabbat, either mortal or Kindred, that you are allowed to keep for some reason. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. The down side to this Merit is that you must do everything in your power to avenge such deeds or insults. Other Kindred may even attempt to destroy the mummy or turn him against you rather than allow you access to his great stores of information and abilities. This Flaw will be used to show the obvious flaw listed for Clan Lasombra in Discord. Bardic GiftGifted by the Muses, you sing sweetly, play an instrument divinely and speak with passion and eloquence. Your rival occasionally gets the best of you, but you do the same to him. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. Prestigious Mentor Your Mentor had or has great Status among your Tradition, and this has accorded you a peculiar honor. The character can Blood Bond someone with but two drinks of his blood. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. There is something about your voice that others cannot ignore. If it is lost, the anxiety this causes you interferes with your nightly existence. You may add two dice to all rolls directly involving the use of your voice, such as Leadership, Seduction, Singing, etc. Reduce the difficulty on any Stealth roll involving moving quietly by two. For whatever reason, animals are jittery around you, including any hounds used to guard your Cenaculum. Even better, you heal more quickly. Alcohol, narcotics and similar addictive substances have little or no effect upon you. 18 155 comments Best Add a Comment GiovChro 4 yr. ago I love merits and flaws that create stories, like Mistaken Identity, Recruitment Target or Sleeping with the Enemy. randomize. InnocentYou convey an aura of childlike innocence. When you do fail, you quickly find someone or something else to blame. Passions may burn brightly; but as they say, revenge is served best cold. You seem to make others very uncomfortable, especially animals and mortals. This bonus does not apply towards casual foes, only blood enemies. In addition, Phralmulo characters need not pick a specific crime as their weakness; the phralmulo show a general (but compulsive) contempt and disregard for all the laws of the gaje. Sex Appeal The sway of your hips and the pout of your lips give you a natural sexiness and sensuality that attract lovers to you like flies to honey. (TE), Lunacy You are affected by the phases of the moon. This is a clear sign to anyone who knows something of changelings that you are kinain or a changeling in a mortal seeming. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. Lustful You cant resist the erotic advances of the appropriate gender(s). This is an intelligence roll (difficulty 10 - the Kindred's Status). (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. (CB:S), Slow Healing You are slow to heal all wounds. Add 1-die to any rolls involving social interactions in the Society. Sanctity This Merit is sometimes called the halo effect; everyone considers the player pure and innocent, though not necessarily nave. fullscreen. You are not really given any special credit for doing it, but if you were to stop you would lose much of its respect. This debt could have been incurred far in the past, or only last week, but the Kindred to whom you owe the debt is still extant. (CB:Tor1), Artificially Aged (Ghoul / Revenant) You have been fleshcrafted to look like an adult, although true maturity is still some time in your future. Charmed ExistenceYour unlife is somehow protected, and you do not face the perils that others must. You feel that your domitor needs you, and that every feeding is nothing short of an act of purest love. by: Kessai for Sanguinus Curae. Whether thunderous, gentle, persuading or simply talking, your voice commands attention. (CB:Tor1), Poverty You are very poor for an elder vampire. All of this and more can be achieved with merits and flaws! Whenever you kiss someone, you leave traces of sweet vitae behind. True Gypsy (Ghoul) The blood of the Rom runs true in your veins. (CB:Tor1), Bastard Childe You have sired one or more childer without the permission of the local prince or Justicar. And everyone has Extra Clan Discipline . Your soak Dice Pool is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). Eventually, he will no longer be your exact double. You both know many of each other's secrets and this has caused a stalemate thus far, but you are concerned that your ex-paramour may interfere in your affairs at some time in the future. (2 pts.) The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modification are not in and of themselves hideous. This may be one of the existing physical or supernatural Flaws listed in the Player's Guide, like Huge Size, Short, Changeling's Eyes or the like, or it may be some new physical change or deformity. Work with your Storyteller to create a good reason for this effect, and how it developed. This can be dangerous for aggravated wounds. Although such holdings are often ancient castles, museums, and the like, they can also be specially prepared apartment complexes, mountain lodges, old churches, etc. Having this Childe Blood Bound to you costs an extra two points. This is only a small area, one easily hidden, such as a patch of skin on your shoulder. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. The poison is virulent, although Kindred and other supernatural creatures are unaffected by it. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. Thin-blooded or duskborn, are terms primarily used to refer to Caitiff and vampires of the 14th, or higher, generations. The number of points in Prestation Gift must be determined by both the player and Storyteller, based on the number and magnitude of the debts owed you, and the importance of the Kindred who owe them. The more inhabited it appears to be, the more attention it will garner. Perhaps it is because you have been tainted by your dealings with the Infernal, or perhaps they just dislike your smell. The character takes responsibility for training this vampire and for protecting her from harm. The premonitions come to you when you least expect them. If you are convincing enough, you can infect others with your overconfidence. Emotional Isolation You have seen too many friends and family, Kindred and kine alike, swept away on the river of time and cast into oblivion. (Cb:L1), Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. These products were created by scanning an original printed edition. (V20) What are your favorite Flaws and Merits? You are still capable of creating a masterpiece, but it is tougher for you than for somoene else of equal training. (The player makes all rolls related to either Charisma or Appearance at -2 difficulty. By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). Your ribal occasionally gets the best of you, but you do the same to him. Once they have drunk it, they must drink again, or spend a Willpower point at inconvenient moments to avoid the pangs of craving. Within your specific Aptitude, reduce all difficulties by 2. If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. Should the information ever be revealed, other elders may well refuse you aid, shun you or, even worse, turn against you, perhaps even calling a Blood Hunt. You have a good relationship with the family member and he will come to your aid if you call. You won't get canonized just for this. 5-pt are grossly disabling or emotionally crippling - everything from useless atrophied legs to a permanent Derangement, decided on mutually by the player and the Storyteller. All soak rolls are made at -1 diff. All difficulties dealing with that Animal are reduced by 2. (PGS), Ennui You are world-weary. . Arranging methods of communication and meeting places will be difficult. Perhaps its your pheromones. It's a little V20, a little DA: Vampire, and a little bit of other stuff here and there. It's VDA Merits, but the Setite in Conspiracy leans heavily on having Sweet Blood and Sanctifying Kiss, so her blood has a wine-like taste and she can put people a step toward blood bond with a Kiss. If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. The Storyteller creates the ghoul character, but should not reveal Trait scores and other game-sensitive information to you. The limbs may be regrown normally. You are limited from doing something you normally could do, such as making solo trips, going with the pack out of town, hanging around the Rack, associating with certain individuals, and so on. Your friend must have some influence or ability that make him valuable to the sect or you would have been ordered to destroy him long ago. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). The exact nature of this Merit should be worked into the elder character's journal or memoirs. The exceptions are ghouls who themselves possess Vicissitude, though a lowly Zantosa may well find herself helpless to repair the mutilation inflicted by a seventh-generation Tzimisce (to repair Vicissitude alterations, a ghoul must have a level of Vicissitude superior to that of the vampire who inflicted the mutilation). You often suffer ennui for extended periods of time, preventing you from working steadily. V20 - Organizing the Merits & Flaws from Lore of the Clans/Bloodlines - Onyx Path Forums If this is your first visit, be sure to check out the FAQ by clicking the link above. In fact, if you had the choice, you would choose the trash. However, he may also call upon you for aid some day. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. (CB: NOS1), Oversized Mouth Your mouth is huge and you are able to open it to prodigious width. Elysium Domain The character controls some part of the city's Elysium. (CB:S), Dual Nature You have two distinct Natures, both of which have an influence on your personality and behavior. If you do something wrong and the act is not easily attributed to you, it will most likely be blamed on someone else. (ELY). Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. Vampire Merits & Flaws. In story terms, this Merit makes life a lot easier for you. This manifests as a repeated brushing of hair or adjusting your clothing. You are irresistible. Then again, you may have a visions as you are walking down the street minding your own business. Sympathetic Bond For whatever reason, you unconsciously cause a peculiar supernatural form of feedback through the links of the blood bond. You must always cover up any activities that deal with this friendship, and you are paranoid that your secret is always on the verge of discovery (which it is). (ELY), Disgraced (Banu Haqim) You broke the laws of the Khabar at some point during your training, and though you have since prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq, your name still bears the stain of your misdeed. Likewise, a group of individuals from different religious traditions, all with this Merit, may "pool" their Faith for greater effect. The Merits from Prime 5.1 have been included for convenience. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. (CB:Tor1), Ruse of the Wolf's Clothing In animal form only, the vampire still smells alive, even to the super-sensitive nostrils of the Lupines. As you did not complete the Becoming process, you were not full transformed, but you still look rather odd. Discipline Prodigy You are especially skilled in the use of one of your clan Disciplines. The value or this Flaw is based on how great a favor is owed for example, if the person saved your life, thats usually a three-point Flaw. Download in Google Docs. It is considered less prestigious, less trustworthy, or ineffective. You may consider this two points that can be added to Pack Recognition. (CB:Tz1), Holy AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it; you are practically a beacon among other mortals, burning with a religious devotion. (PGS), Pack Enemy You have made an enemy within your pack. You should work with the Storyteller to find an explanation for this Merit, and the Storyteller may disallow this Merit entirely if she so chooses. (ELY), Enchanted Blood [Kinain] Your blood carries some of the essence of Glamour in it, meaning that vampires who drink from you suffer the same effects as drinking the vitae of a changeling: temporary enchantment and possible madness. This Merit cannot be taken by Nosferatu. The number of points in Prestation Debt must be determined by both the player and Storyteller. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. (TE). (PGS). Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). You have an entire limb affected, such as an arm, forcing you to wear long gloves at all times. All difficulty numbers involving social interactions with the family in question are reduced by two. Many will question your Sire and possibly ridicule him for choosing you. What happens is that if a roll is made that would kill the character, the roll is made a second time. Many will believe you to possess great power (regardless of the truth), and will be appropriately respectful of you. This may not be taken with the flaw Deep Sleeper. (DSBH), Isolated Upbringing (Inquisition)You were born to an Inquisitor, or you were adopted by the Society at an early age. You may ask for her help in times of need, but she may not always be able to help. You are treated well by most Sabbat, but you know you are not trusted. However, you know that no one ever does anything they don't believe to be for their own benefit. Whatever the case, the vampire is now plagued by the evil efforts of a demon. Error: No match for email address or password. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. Sexy You are one sexy mutha. You may gain Glamour normally as any kinain would, but you will not have any initial Glamour to use for cantrips or Fae Gifts, making it unlikely you would have learned much about either (unless you have a gift that does not require Glamour to use). Any diabolist who tastes it will lust after it. You may not progress beyond the second level of Valeren until you receive a ritual of blooding. This prestige could greatly aid you when dealing with elders acquainted with your Mentor. You rarely pay attention to those around you, assuming you know all there is to know of them once you have determined what part they play on the world stage (+1 difficulty to Perception rolls involving people you know). Multi-Venue Merits and Flaws Here is a list of acceptable Merits and Flaws that are found in the books of multiple venues. Superstitious The character has misconceptions about what he is. InnocentYou are always thought of in the most positive light, unless evidence exists to prove otherwise. There may be a reason for this reputation, or it might arise simply from a case of maligned reputation, or you might have been set up by one of the Kindred (particularly the anarchs, who love to do this kind of thing to Inquisitors). You are unable to use Glamour while in contact with cold iron, and you cannot gain Glamour (through enchantment or a Rapture) while in contact with it. (GFA), Blase You are not easily impressed by others. Parasitic Infestation In many ways this Flaw is the negative counterpart of Swarm Attractor. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. In the case of any discrepancies, your character will use the version that is specific to his venue. (ELY), Religious HysteriaEven among the devoutly religious, there are those that take things too far. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. This Merit must be taken separately for each such childe. You are particularly fond of Kindred who realize their lesser standing in the face of your obvious superiority, although you tend to view any who speak well of you as more intelligent and deserving than most. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. You receive a +3 difficulty modifier on any Social roll involving elder Kindred who know your secret. Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). You lose two dice on all related dice rolls, and your Pack Recognition may be considered two points lower than it should be. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. The Storyteller should determine the nature of the particular compulsion, and you may indeed gain a wide and varied spectrum of compulsions. (DSBH). You leave no trail to follow as the earth swallows your footprints, and the trees and grasses cover your scent. Older Wraith books provide systems for the other merits and flaws which mostly translate seamlessly to W20, so you could use those, with languages as an added 1 point-merit (2 points to be fluent, and 3 to be fluent to the point where you can pass for a native speaker, including mastering dialects and local slang). Surreal Beauty You are blessed with unspeakable beauty that supersedes most peoples notions of loveliness and a sense of grace and dignity that makes you undeniable. You cannot request or induce a prophetic vision; they come on their own. This creature may be a mage, a werewolf, a changeling, a wraith, or something even more unusual. In game terms, this Merit subtracts two from the difficulty of any Social roll that involves sustained eye contact, or from an influence spell that includes eye contact as a focus. It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. The years have left you in their wake and the world has been remade in your absence. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. Its potency varies with the characters actual Attribute rating, so a character with a legendary Stamina of 1 has a weak legendary power that might grow with time and experience. (INQ). You might not necessarily be that good looking, but theres something about the way you move and act that exudes sexuality. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. A 2-point rival occasionally takes harmful action against you, or his words have some measure of influence. Perhaps your eyes are unusually vivid, or uncannily colored, or incredibly trusting and inviting theyre distinct, regardless, so you might as well make use of em. You must spend a point of willpower to remain focused on the matter at hand and defer your urges until a more appropriate time. Putrescent The mystic process that inhibit the natural decay of the vampiric form were less effective on you. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt. This makes it far less likely that you will ever botch, and grants you more successes than others obtain. Burning AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it you are practically a beacon among other mortals, burning with a mystical fire. Asking this because I want to know if vampire 20th anniversary edition has any cool merits and flaws. Aura of the Wyrm You radiate corruption to such a degree that any Garou in the locale are drawn towards you. You can accomplish any of these feats with a minimum of concentration. Some visions may be precognitive, while others might be warnings or advice. When you flirt, you find many willing minions. All difficulty of rolls that involve acquiring money through business are reduced by 2. The Storyteller will create your companion, be it werewolf, wraith, mage, or something else entirely, and won't reveal her full capabilities. Enemy (1 - 5 Flaw)You have an enemy, or perhaps a group of enemies. You can make your heart beat as long as you have at least one Blood Point. To resist the temptation, make a Wits roll (Difficulty 5) for simple things like I wonder what is in that cabinet! Increase the Difficulty up to 9 for things like Ill just peek into the dragons lair no one will know.

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