Dodge 7, Parry 7, Fortitude 2, Toughness 2, Will 3. Somehave modifiers Alternate Resistanceand Progressive to represent attacksthat work on a targets chi or life force.Other secret techniques can justify a rangeof powers based on sheer skill or mystical fo-cusing of the users chi. Defense:For unusual swarms like undead or robots, remove the Dodge 0, Parry 0, Fort 0, Tou 0, Will 2. Sometimes they play against the Game-Master,other times they are just pawns in one of his larger games, NAME IDEASpitting them against other heroes or villains on an oppo-site team. Demonicfor power or willing to explore and use forbidden secrets. 100% Upvoted. Otherwise, theyare primarily part of the Personnel The scientific community hasfeature of a lair. You can make are possible with additional ranks of Growth.larger and more powerful dragons by adding ranks ofGrowth to the archetype. Advantages: Benefit 1 (Athletics based on Agility). The lockdown has managed from later in this chapter.) A variant of the Immortal Overlord is the Temporal Over-ARMORED OVERLORD lord, who may also be ageless, but appears throughout history due to the ability to move back and forth betweenA common archetype in the comics, the Armored Over- different eras. Defense: Dodge 10, Parry 6, Fort 3, Tou 0, spiders and scorpions as well.Will 6. This from a far-future period, but parallel realities are also a possibility.124 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESMETA-SUPREMACIST ting, then a Meta-Supremacist villain may arise to defend them by conquering humanity!Every Overlord comes with a massive ego and a belief in hisor her own superiority, but the Meta-Supremacist believes Some Meta-Supremacists have the power-sets of the El-in the superior nature of an entire class of beings, of which emental or Mastermind archetypes rather than the onethe villain is the ultimate example, of course. can be tricky to handle, since the players obviously know who is playing the realDOPPELGANGER character and who is playing the villain! Maybe the Imp transforms intoJUST LIKE MAGIC something the heroes can fight, such as a creature, giant robot, or fighter plane, and gives them a fair shot. Customize the bystander byhundreds or thousands of tiny insects or animals acting choosing an expertise such as a profession or trade skill.as a single entity. Mutants & Masterminds 3rd Edition - Hero's Handbook Deluxe. SQUID, GIANT PL8 MR4RAT PL3 MR1 STR 12 STA 12 AGL 2 DEX 0 FGT 4 INT 4 AWE 1 PRE 4 STR 4 STA 0 AGL 2 DEX 1 FGT 1 INT 4 AWE 1 PRE 4 Powers: Concealment Attack 4 (Visual, Cloud Area, Limited to Powers: Senses 2 (Low-light Vision, Acute Smell), Shrinking 10 (Permanent, Innate). So a Halloween-themed Psycho might trap the good guys in a house of horrors with a128 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESPSYCHO PL9STR STA AGL DEX FGT INT AWE PRE 46339554 SKILLS Deception 8 (+12), Insight 8 (+13), Intimidation 8 (+12), Perception 4 (+9), Ranged Attack: Guns or Throwing 8 (+11), Sleight of Hand 8 (+11), Stealth 8 (+11), Technology 6 (+11), Vehicles 4 (+7), ADVANTAGES Chokehold, Close Attack 2, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Diehard, Equipment 6, Fascinate (Intimidation), Great Endurance, Improvised Tools, Leadership, Minions 6, Set-Up, Startle, Taunt, Well-Informed OFFENSE INITIATIVE +3 Close, Damage 4 Unarmed +11 DEFENSE 10 FORTITUDE 9 DODGE 10 TOUGHNESS 8/6* PARRY WILL 9 *Without Defensive Roll. A team of Contacts, Eidetic Memory, Ranged Attack 3, Second Chance heroes can even cooperate to win it: allow the targets (Resistance checks vs. mental effects) allies to make supporting Will resistance checks, granting the primary character a circumstance bonus to resist thethem for criminal acts. (See the technology along with his other powers: assign the villainBrain in a Jar theme for an example of this.) These minions include all sorts of monsters: animat-to return to it, perhaps by transforming the modern world ed statues and suits of armor, demons of all shapes andinto one better suited to their tastes. 3rd Edition Character Sheets. Alternately, you can simply consider it a plot de-vice, since most other supervillains find ways to myste-riously return from death as well. Defenses: Dodge 4, Parry 6, Animated trees are common minions for plant-controlling Fortitude 12, Toughness 14, Will 6. Maybe the villaination (such as being made ruler over the Earth or some used underhanded means to get the UN to cooperateother corner of the cosmic villains domain), or seizing anything from blackmail to mind controlbut can the he-the cosmic foes power for himself and turning it on the roes prove it and gets his diplomatic status revoked?PSYCHOThe Psycho is, to put it bluntly, completely crazy. STR 1 STA 1 AGL 0 DEX 0 FGT 0 INT 0 AWE 0 PRE 1 While most cults grant their followers little true arcane Equipment: Dagger (Damage 1), Pistol (Damage 3). Formed from psychic energy, tulpas are servants createdGARGOYLE PL5 MR3 by psychics, or rogue thoughts that wander the astral plane or mystic dimensions. Just when the heroes have won and think themore experienced or established heroes, leading to a universe is saved, the Overlord reveals it was all a largergroup of novices coming together to help them (and per- scheme to get the bigger threat out of the way and securehaps avenge and replace them, if the Overlord has killed power!the captives or rendered them powerless). The heroesAllocate points from the Psychos Minions advantage must investigate the crimes in order to find out where theas needed to suit the characters particular brand of un- victims are being held, and whatever pattern there mightderlings, including increasing the rank to accommodate be, in order to guess the next target.more powerful or plentiful minions as you see fit. Marvel Comics Mutants & Masterminds 3rd Ed Conversion It might require taking away the Item of Power,Item a villain has worked to acquire, or the cosmic mis- or tricking the villain into over-extending his abilities ortake that assigns something meant for a heroic wielder using them in some way that ensures his defeat.to a less worthy subject. Jobbers typically have one strategy and stick withit, often getting creative in how to best apply their limitedpowers. To add insult to injury,the villain might also seize control of the mindsof the populace, remove the heroes powers, orboth. This instructionStrength-based Damage effects) and an additional +1 manual contains martial arts secrets lost to the ages andDodge defense while remaining at PL11. Theyre often coldly professional, claiming theres masters.nothing personal in their missions of mayhem. demonhunter. Its justtheir duty to their employer and their devotion to the arts SUMOTORIof combat and killing. It is considered a plot device rather than anythingthe theme and scope of their crimes and provides a requiring appropriate skills or advantages.curiously savant-like mastery of some subject. Mutants & Masterminds 3rd Edition - Hero's Handbook Deluxe. Most often, the Temporal Overlord hailslord derives all of his listed powers from a device. Grandiose titles like Doctor, Emperor, King, Lord,A Meta-Supremacist may be a heartless and arrogant Master, and Professor are common for Overlords,conqueror, considering ordinary humans little more as are mythological names, particularly those ofthan cattle, but some see themselves as champi- deities. Similarly, a video-game-obsessed Psycho could place the heroes in deathtraps based around various classic arcade games. For more information, please see our Please share whatever you have that isn't on the list. This powers.gives them considerable resources for their various world-conquering schemes. In the comics, engineering sciences with their big iron (and later, life sciences, by way of Dr. Frankenstein) get all the at- tention. dering in the fields of madness. 1.1 Main Page/Player. You canTheir tremendous egos make Mad Sci- choose almost any sort of newentists especially prone to ranting and scientific device or gadget, frombragging about their accomplishments weather control to shrink ray, andand their brilliance. A minor alchemist who stumbles uponthe Philosophers Stone is more of a Jumped-Up Nobody UNDEAD SORCERERarchetype, but a masterful alchemist is easily the equal ofa full-fledged Sorcerer. The Startlerivals although perhaps good friends back then. +1 (Ranged, Damage 3), Unarmed +0 (Close, Damage 1). If a class of superhumans is mistrusted or persecuted in the set- CLASSIC BITS Some classic bits involving the Overlord archetype include the following: CONSORTS What is a ruler without a consort to help establish and carry on a dynasty? Defenses: Dodge 5, Parry past into the present. The An Animal Mimic might be a spiritual champion of theMimic is a villain capable of duplicating one or more of animal kingdom, or a super-science user of DNA/RNAthe heroes qualitiesmost often their powers, but some- adaptations. Quirk: Warren is cocky, self confident, and arrogant. Skills: Perception 4 (+4), Stealth 4 Their touch inflicts agony to living minds. The heroes notice a disturbing increase in the quality ofThe fight may be a simple grudge match for a trophy and hired muscle available to the criminal underworld: menbragging rights, or there could be more going on than who are trained far beyond just street toughs and moremeets the eye. sidekick. and may have additional powers related to their form, such as special forms of movement, additional limbs, and growth.DELUXE GAME MASTERS GUIDE 149, The words you are searching are inside this book. Thiscould be the classic elements of sympa-thetic magic, such as hair or nail clippingsor a blood sample, perhaps incorporatedinto a small doll or other representation ofthe victim. Vigilance Press The heroes have tofairly easy to suss out or even trick the Imp into admitting contend with the problems their newly empowered foewhat it is. Examples include Doctor Genesis, theons and defenders of an oppressed or threatened Emperor, the Forever King, Lord Hyperion, Master Khan, Professor Power, and War-Lord. This means if the he- enemies, allowing them to work their magic unhindered.roes are successful, the villain is not likely to try the same Sorcerers tend to favor broad area effects, particularlyscheme again. Newly made Vampires may be under the control of their sire, or could have a measure of free will, serving the master Vampire for other reasons. For an added complication for theing the daylight hours, they tend to remain fairly close to heroes, thralls can be supporting characters connectedtheir lair, so they can return to it before the sun rises. What is their tie to the original villain and what isTACTICS motivating their new crime wave, and can the heroes stop them from tarnishing the legacy of a far less dangerousWhen all you have is a hammer, every problem looks like criminal that may even think of as a peer?a nail. Mutants and masterminds Core Rules 3E.pdf ( PDFDrive ) - AnyFlip In some their archenemies! Offense: Init 2, Attack +4 (Close, Damage 8). Skills: Perception 6 (+7). 13 Medicine: Doctor or nurse lab coats or uniforms, medical instruments, paraphernalia, and terminology, perhaps a germ-phobia or targeting the medical profession. Skills: This archetype represents a wide variety of small, poison- Perception 6 (+8), Stealth 2 (+12). Angered by reminders of previous nobody Expertise: Magic or Science 6 (+7), Expertise: Pop Culture 6 status. In essence, the villain ence, so the other players cant tell the dif-can pull off a near-perfect ference quite so easily.deception, circumventingdiscovery due to gaps in The classic way the good guys figure outknowledge, at least so long the truth is the real heros willingness to sac-as the victim fails to resist rifice for the greater good, and knowledgethe mental effect. From Cro-Magnum, the gunslinging neanderthal, to Schadenfreude's Cat, we're sure you'll find characters in this . Mutants and Masterminds 3rd Edition (MnM 3e) - FREE PDFs, Scan this QR code to download the app now. roes have to locate the secret school and break it up, all the while dealing with the Shadow Sensei and the lat- est class of students, for whom this may be their gradu- ation exercise.DELUXE GAME MASTERS GUIDE 115MUTANTS & MASTERMINDS MASTER OF DISGUISEThe Master of Disguise is a specialist in deception, able (affecting only the villain and only to match thought to ap-to appear as anyone, or perhaps even anything! Totals:After its power level, each minion archetype has MR Abilities 10 + Powers 12 + Advantages 0 + Skills 6 + Defenseswhich stands for Minion Rank.This is the rank of the Min- 7 = Total 35 points.ion advantage or Summon effect needed to have a singleexample of that archetype as a minion. You can use this should get an opportunity to convince the villain to turnfor comedic effect by showing the villain attempt some- back and reject the tainted power, although it does notthing with nothing happening, or having abilities produce necessarily have to succeed.unexpected results, such as a shattering blast rather thanthe delicate beam intended to carve the villains name TACTICSinto a wall. Reduce Growthand (Permanent, Innate), Insubstantial 1 (Permanent, Innate),therefore Strength, Stamina, and related traitsby 2 ranks. Vampires fitting some of the Hollywood andcomic book interpretations of the legend may have the Although a great many Vampire villains are male, femaleability to transform into a bat, wolf, or other shapes (typi- Vampires are common, often with a femme fatale element,cally Morph with the Metamorph modifier). Advantages: Artificer, Equipment 1, Extraordinary 4 (+4), Insight 3 (+3), Persuasion 4 (+4). OVERLORDThe Overlord is a true master villain, possessed of a bril- is usually an advanced suit of power-armor, although itliant mind and formidable force of will. It turns out the per-do so. On the other hand, theaction. Some Imps are potentially deadly, but even these some fashion. Thethat way. Rogues Gallery VTT Token Pack $14.99 The most common example excuse to introduce plot devices used to kick off the realis the amphibious villain who is a joke on dry land but adventure, such as a mirror-themed Jobbers new ray gunextraordinarily powerful, swift, or skilled underwater. Deluxe Gamemasters Guide MM - 3rd edition. (+7), Insight 4 (+4) Short-Sighted: Has a lot of power, but doesnt know what to ADVANTAGES do with it. Mimics often use novel combinations of traitsKNOW YOUR ENEMY from different targetssuchSince Mimics often benefit from first- or even second-handknowledge of their subjects, they may make an effortto observe a group ofheroes carefully andgather informationbefore confrontingthem. The same goes for heroes interfering in a Psychos fun in other ways. and our Earth!A government or corporate facility researching deadly The heroes have to trace the theft, and later heists of thebioengineered diseases is locked down after a major se- necessary materials and equipment, back to the villainscurity breach releases a deadly cocktail into the air, kill- hidden lair. Totals: Abilities 22 + Powers characters or those with nature-based powers. demonhunter. of beating him (or even affecting him) each and every time.So an Unlimited Mimic might be able to duplicate an SCAVENGERendless number of powers, for example, possibly eventhe powers of every superhuman in existence! Are Some classic elements associated with the Jobber include:their abilities from a magic source, strange radiation, or astrangely specific mastery of science? This might besance or a bothera foe intended more to make heroes scientific curiosity or some need to put heroes throughwant to bang their heads against walls than anything a crucible to refine their power and determination inelse. An alchemist villain typically way, she can be as ruthless and powerful as any Sorcerer,relies on various potions, powders, and other magical for- perhaps even more so. Advantages: Improved This archetype represents a full-grown tree able to up- Grab, Improved Initiative. 9 Gambling: Casino gambling props (cards, dice, chips, roulette wheels), targets casinos, poker tourna- ments, etc., cannot resist a gamble or game. them both.The nature of the weakness can be almost anything: BUILDING BETTER HEROESlearning and saying the Imps true name (or getting theImp to say it, perhaps backwards), winning a particular In an effort to be helpful, the Imp decides heroes needcontest, waiting for a particular time (such as an Imp who challenges to not only stay sharp, but to hone andonly appears at night, or only on a particular night, like improve their skills. 28 + Advantages 2 + Skills 4 + Defenses 15 = Total 71 points. To the heroes surprise, the UN grants it! Still, that does not even worse when the Nobody wants to help out bynecessarily have to mean the end of the villain, since the joining the team before he or she is ready, and it appearsNobody may be looking for a way to regain the lost power; the influence of the Item of Power is starting to corrupthe might even succeed, if a return appearance is desired. wide breadth of knowledge, as well as formidable combat skills.The Alien Overlords powers may be innate, part of a non-human physiology or the result of an accident or genetic Immortal Overlords predictably take the long view ofexperimentation (perhaps to create some type of super- things; their schemes can take considerable time to comesoldier). Skill Mimics only duplicate powers with askillortraining descriptor (or something similar). As mentioned under Mystic Minions, they mostexample, or the primary ingredient is so rare that the rite commonly summon up various creatures to engage theirwill use up all of it known to exist. Exotic winged horses (like the mythicalcurity forces employ them as guardians. The Overlords am- can just as easily be a suit of ancient magical armor orbitions are nothing less than domination over the nation, something else such as a pair of gauntlets, a belt (magi-world, even the cosmos! https://drive.google.com/drive/folders/15iqjQ3aNFnJW2sHnUvt71wbVY3umVKYN?usp=sharing. obsession in some way. Sinister Six. A powerful Vampire could even be the leader of a legion of such nightmare creatures. By the time the just as much of a threat as the Robot, giving the heroesheroes realize their danger, it is usually too late to stop the twice the trouble!Robot from overwhelming and defeating them. A few manage to fit into the business worlda geneticist obsessed with the creation of new life versus and climb the corporate ladder, perhaps even to the verya chemist looking to perfect a wonder drug to grant top. First. To and then into a coma from which they cannot be awak-build the full-size device, however, the villain needs cer- ened. Inaddition to the listed traits, the ILLUSIONISTBrain has no Strength or Dex-terity (having no physical body) The Masterminds powers are generally the combinationbut does have equipment of telepathy and telekinesis listed for the archetype.
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