Make a man hot, and his heart wiull skip a beat. Cannot support channelling skills. Supports melee attack skills. Buff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique Enemy, Buff grants 0.02% of Elemental Attack Damage leeched as Life. Right click to remove from a socket. Haste Aura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36 Requires Level 24 Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. Supports attack skills that aren't triggered. You and nearby Allies have 0.5% increased Totem Placement speed, You and nearby Allies have 0.2% increased Projectile Speed, Buffs on You and nearby Allies expire 0.25% faster, You and nearby allies gain (9-16)% increased Attack Speed. Fires a piercing shot that travels until it reaches the targeted location. The horrors we've encountered are nothing, Forget your kite shield. Supported Skills have 1% increased Cast Speed, Supported Skills have 2.5% increased Seal gain frequency while you are Channelling, Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals. When Dual Wielding, Deals 60% Damage from each Weapon combined. The Black Sekhema's trial had only just begun. Only works with Axes and Swords. modified cast speed Deals (11.7-439.4) Base Fire Damage per second. These passive skills grant increased attack speed with wands. One by one, they stood their ground against a creature. 1% of Physical Damage Converted to Chaos Damage, 0.5% chance to also Poison a nearby Enemy when you inflict Poison. It hunts; as silent as falling snow, as deadly as the tempest. Performs two fast strikes with a melee weapon. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Place into an allocated jewel socket on the Passive Skill Tree. Creates a magical brand which can attach to a nearby enemy. Why cling to your sanity? At 20% quality, anomalous kinetic bolt has "Increases and reductions to cast speed apply to attack speed". The explosion is not affected by modifiers to spell damage and cannot be reflected. Place into an item socket of the right colour to gain this skill. While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you. It periodically activates while attached, adding energy to the branded enemy. Cannot be supported by Multistrike. If striking three times in a row, the third strike will freeze enemies more easily. As it gains more stages, the area gets smaller but the damage gets higher. Forge your Perseverance on the Anvil of Faith. Swings a two handed melee weapon in a circle, knocking back monsters around the character. +1 Life gained for each Enemy hit by your Attacks, 2% increased Area of Effect while not Dual Wielding. anomalous kinetic bolt doesn't convert cast speed from "attack - Reddit Path of Exile > General Discussions > Topic Details. These passive skills grant increased attack speed with axes. Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. = It makes. Supports melee attack skills. The damage is continually boosted while channelling. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Waves of area damage frequently pulse along its path, based on your attack speed. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. Only works with Axes and Swords. Cast speed is calculated as 1 second/cast time of spell. Maligaro was transformed by Raulo's love. "Admittedly lacking the finesse of the fabled original. Burning enemies are dealt more damage. Minions cannot gain rage. "I carry neither food nor drink. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Summoned Golems have 1% increased Cooldown Recovery Rate. Enemies you would land on are pushed out of the way. Fires a piercing shot that travels until it reaches the targeted location. Supports melee strike or slam skills. Minions gain +1% to all Elemental Resistances. Thousands gazed upon the doors of the great labyrinth. Place into an allocated Jewel Socket on the Passive Skill Tree. Sources of explicit cast speed (like haste) get converted, but things like necro/scion aura bonuses, weave the arcane, jewel affixes, nodes on the tree that give "attack and cast" only give half (the attack speed portion). Cannot support skills which create minions. Desperate times demand desperate measures. You will lose Virulence over time, at a rate which increases the more Virulence you have. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity, Supported Skills have (20-44)% increased Attack Speed. Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. In their hour of desperate need, the Knights of the Sun, 0.4% of Physical Attack Damage Leeched as Life, 40% increased total Recovery per second from Life Leech, +12% to Fire Damage over Time Multiplier with Attack Skills, 1.2% of Physical Attack Damage Leeched as Life, +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield, 4% increased Attack Speed while Dual Wielding, +3% Chance to Block Attack Damage while Dual Wielding, 3% increased Attack Speed while Dual Wielding, +5% Chance to Block Attack Damage while Dual Wielding, Attack Skills deal 10% increased Damage while holding a Shield, Attack Skills deal 20% increased Damage while holding a Shield, Attack speed with one-handed melee weapons, Attack speed with two-handed melee weapons, 4% increased Attack Speed with Two Handed Melee Weapons, 12% increased Physical Damage with Two Handed Melee Weapons, 25% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments, Axe Attacks deal 8% increased Damage with Hits and Ailments, Axe Attacks deal 24% increased Damage with Hits and Ailments, Claw Attacks deal 8% increased Damage with Hits and Ailments, Claw Attacks deal 25% increased Damage with Hits and Ailments, +10% to Damage over Time Multiplier for Poison, Dagger Attacks deal 8% increased Damage with Hits and Ailments, Dagger Attacks deal 24% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments, 10% increased Physical Damage with Swords, 20% increased Physical Damage with Swords, 10% increased Damage while wielding a Wand, 24% increased Elemental Damage with Wands, 30% increased Damage while wielding a Wand, Spells Cast by Totems have 5% increased Cast Speed, Spells Cast by Totems have 4% increased Cast Speed, Attacks used by Totems have 5% increased Attack Speed, 2% increased Attack Speed per Frenzy Charge, Channelling Skills deal 8% increased Attack Damage, 60% increased Attack Damage with Main Hand while Dual Wielding, 1% of Physical Attack Damage Leeched as Life, 20% increased Damage with One Handed Weapons, You count as Dual Wielding while you are Unencumbered, 20% increased Attack Speed while Fortified, 10% increased Attack Damage per Frenzy Charge, 20% of Overkill Damage is Leeched as Life, Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy, Dual Wield Attack and Cast Speed and Block, Attack Damage and Attack Speed with Shield, https://www.poewiki.net/index.php?title=Attack_speed&oldid=1338563, Creative Commons Attribution-NonCommercial 3.0 Unported, Summoned Arbalists have (30-40)% increased. Requires a Mace, Sceptre or Staff. The following Cluster Jewel passive skills are related to cast speed: These passive skills from Ascendancy trees grant increased cast speed. You gain stages while it moves, until it stops at a maximum total distance. An Emperor must conquer his own darkness before he can act as a beacon of light. Cannot support triggered skills. It's hard to stay still when you're engulfed in flames. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits. Place into an allocated jewel socket on the Passive Skill Tree. Why cling to your sanity? Supports skills that summon ballista totems. When a fallen leader's body is taken to the funeral peak. It spirals out in a spinning attack that strikes enemies in its path. Consumes a corpse, which temporarily empowers your minions with swiftness. The attack skill will trigger a spell when it critically strikes an enemy. Kinetic Bolt - Path of Exile Wiki Right click to remove from the Socket. Integer damage bonuses on gear are not added to trap damage. Please consider helping keep the wiki up to date. Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. Increases and Reductions to Cast Speed apply to Attack Speed at 2.5% of their value. The strong survive. While Doedre lacked Maligaro's sense of style, "The flames raced through Lab Five with incredible speed, but were extinguished. Only works with Daggers, Claws, and One-Handed Swords. Fires multiple arrows at different targets. It is too easy for the soul to escape from an open heart. Monsters from the Breach do not grant Experience or drop Items, Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies, 2% of Physical Damage Converted to Cold Damage, Deals (33-362) to (65-672) Physical Damage. ", Though the Vaal revered peace, it would have, The eldritch storm descended upon us, and bruised lightning. Place into an allocated Jewel Socket on the Passive Skill Tree. Cannot modify the skills of minions. What drives us to kill, to carve and to shred? Thousands gazed upon the doors of the great labyrinth. You unleash an additional hit for each stage reached once the channelling ends. "The Spirit of War knows nothing of good and evil. Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Supported Skills have 0.5% increased Attack Speed, Supported Skills have 0.5% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage 0.5% faster, Supported Skills have (25-44)% increased Attack Speed. Attacks a small area in front of you. The following Cluster Jewel keystone passive skills are related to attack speed: The following Ascendancy passive skills are related to attack speed: "Attack Speed" redirects here. When this happens, it will also set off the lightning at any other markers you've cast. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Supports attack skills that can be used with bows. I gathered some data on Barrage, attack speed and - Path of Exile Creates a magical brand which can attach to a nearby enemy. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. Cannot be used by Traps or Mines. Attack speed is a keyword and refers to attacks could be performed at a time in one second. These passive skills grant increased attack speed with two-handed melee weapons. Casting a spell consists of cast time and other time mechanics and spell effect. "I do not believe in disguising my disappointment. "Ice and flame antagonized in the essence of a prototype. Requires a Sword or Axe. / Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Grants a buff giving more poison damage and a chance to inflict poison. Hits enemies, converting some of your physical damage to cold damage. Manage all your favorite fandoms in one place! Normal attacks and attack skills derive attack speed and damage from the weapon(s) equipped. Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. An Emperor must conquer his own darkness before he can act as a beacon of light. Attack speed does not increase the rate that spells can be cast. Only works with daggers, claws and one handed swords. Supported Skills Repeat 2 additional times, Supported Skills have (25-34)% increased Area of Effect. Send in only test subjects, no guards or researchers. Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. You can gain charges for your life and mana flasks by hitting the cursed enemy. This page was last edited on 12 January 2023, at 17:04. Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Frenzy charges increase cast speed by 4% per charge. Attack speed is a keyword and refers to attacks could be performed at a time in one second. Sand Bladestorms move with 1% increased speed, Blood Bladestorm deals 2% increased Damage with Ailments. "The sharper the pain, the sharper the mind. With unending determination and resolve he destroyed first the gates. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Midnight tinkering begets midday murdering; "The Midnight Tinkerer's aid was invaluable during our brief alliance. Requires a Dagger, Claw or One-Handed Sword. Minions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit, 1% chance to create an additional Animate Weapon copy, Minions deal 0 to 5 Added Lightning Damage. Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. It replaces other Catalyst quality types. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. These passive skills grant increased attack speed with one-handed melee weapons. Death creeps closer; unseen, inexorable, hungry. In the past it is also granted by the prefix mod . You gain stages while it moves, until it stops at a maximum total distance. It was Doedre who learned that pain is just as much about fear as it is about injury. ", < 1 to 2 Random corrupted implicit modifiers>. Gain 1 Momentum when you Use a Supported Skill, Supported Skills deal (30-49)% more Chaos Damage over Time, Supported Skills have (25-34)% increased Minion Attack Speed, Supported Skills deal (50-54)% more Melee Physical Damage. Right click to remove from a socket. Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion. Cannot be supported by Multistrike. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Repeatedly attacks a large area in different directions. Waves of area damage frequently pulse along its path, based on your attack speed. The cooldown can be bypassed by expending a Frenzy Charge. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. +0.5% to Cold Damage over Time Multiplier, Can be Attached for a total Duration of 2 seconds. = Its quality improves the Speed stats. Summons a ballista totem that attacks with piercing arrows. Cast speed is a keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Per quality has a 1% bonus. "We could rival the gods with this power, if only we had the mitigating mechanisms. Nearby Allies have 30% increased Attack and Cast Speed. Requires an Axe, Mace, Sceptre, Sword or Staff. This provides a similar effect to increased attack speed. Supported Skills deal 1% increased Physical Damage, Supported Skills deal (60-64)% more Physical Projectile Attack Damage. Dive through enemies, dealing weapon damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. This is a Support Gem. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. These passive skills grant increased attack speed with claws. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. It does not grant a bonus to your character, but to skills in sockets connected to it. modified cast time Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Showing by animated action with weapon. These passive skills grant increased attack speed for minions. Throws a trap that releases a number of flames in different directions around it when triggered. +1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield, (58-399) to (86-599) Base Off Hand Physical Damage. Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Forge your Perseverance on the Anvil of Faith. For the passive skill, see. Accelerating Catalyst PoE - Speed modifiers Cannot support Vaal skills, channelling skills or triggered skills. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit.
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