(+4 Ether, +2 Passive Agility). Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. "Saved" being interrupting a grip attempt. (+4 Elemental Intensity), Prerequisite: 40 Thundercall, 15 Intelligence. It has a mix of close-range combo spells and long ranged options, along with multiple movement talents for moving around the world. (For example offhand guns have their damage reduced if you are using them with anything else but a gun in your mainhand, and they will match the swingspeed of the main weapon). Does not proc/work on people in the same guild as yours. Each 20 points allocated in your element/attribute will allow you to upgrade your mantra(s). The talent grants immunity to the Flame Blind mantra. Those talents usually have intensity attached to their stats, so the more talents you get from your attunement, the more intensity you will get. If you're completely new to the game, we'd recommend chasing one of the simpler weapons, like the sword. Alternatively, if you do not have a negative reputation with the guards in Fort Merit, take the first hallway to the right and follow it until the end. The man that you need to find is on a shore on the left of the inn. However in their rage they do extra damage. Obtained after fishing 10 times successfully. Deal damage around you whenever you steal ether. Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. Prerequisites: 50 Shadowcast, 25 Intelligence, Dark God. Prerequisite: Murmur: Rhythm, 50 Willpower, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. OMG Guides Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Prerequisites: Charismatic Cast, 75 Charisma. Slow, Heavy Hitting, and Powerful. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+2 Elemental Intensity), Prerequisite: 30 Thundercall, Thunder Kick. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Easly being able to adapt to multiple playstyles it is a reliable weapon for beginners and experienced players alike! Celebrity [Common Talent] - Your reputation caps out higher. (+3 Elemental Intensity), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: 50 Intelligence, Prediction (Intelligence, Twelve Steps Ahead [Common Talent] - Landing Prediction will halve the cooldown to a minimum of 2s. Blinded [Common Talent] - Your vision is obscured by something. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Most thundercall mantras work with blast spark. Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+2 Ether, +5 Reservoir, +3 Health), Prerequisites: 20 Agility, 15 Intelligence, Ether Conduit [Common Talent, Intelligence] - Your Ether Adept talents that grant you ether on proc now give you stacks of Inspiration. (+3 Ether, + 2 Health). While not empty, receive 5% less damage from every source. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. View Mobile Site (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. Propagandist [Common Talent, Charisma Exclusive] - Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with basic attacks. These apply all your backstab talents. The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. You take reduced damage from enemies while this is applied. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. Deal +30% posture damage against Fist of Navae and Legion Kata. Acid rain damage is reduced. EXTREME Heavy Build | Deepwoken Agamatsu 92K subscribers 88K views 10 months ago very fun build, highly recommend discord.gg/agamatsu hop on in Show more It's cable reimagined No DVR space. (+3 Health). ], Prerequisites: 75 in any Weapon Mastery attribute. This weapon is reccomended as a great starter weapon to learn a firm grasp of the combat mechanics on your first few runs, it's easy to learn but in due time can be mastered by the most capable of swordsman. A good all-rounder weapon that doesn't excel in one area, A trident-like weapon that suits most combat encounters, A heavy sword that can be tricky to use but effective once mastered, Not so much a weapon as a means of defence when things go horribly wrong, A solid ranged weapon that's handy if you're low on health, A deadly hammer that makes for a strong weapon if used effectively, A small dagger that's ideal for getting a few quick hits in, A defensive shield for blocking enemy attacks, A dagger designed for parrying enemy attacks. Ether Kit [Common Talent] - It's extra Ether, do you need anything else? After killing the sharko and talking to him once you will obtain Engage and Critical Attack across all slots. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. (+2 Ether). Press space while in the air to double jump. Mantras you obtained through your Oath. The mantra placed will return to your inventory, however the ingredient(s) will be lost. p It will do you well to master this mechanic. A chant that steers you into the state of insanity for 20 seconds. Prerequisite for all: Automatically gained after using the, Spare Nails [Common Talent] - You always keep a couple spare. Alternatively, you can go to Starswept Valley and pick up some Bluecaps from the hidden library near Lightkeeper Temple (Requires a mantra that can destroy blocks, needed for gaining access to the room which opens the door to the library). Casting Adrenaline Surge renamed to Speed Boost will say "Speed Boost!". These include: There are believed to be more mantras that scale from intensity, but they have yet to be identified. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Maestro's Blade [Common Talent] - Inhaling a spell will cause the wind to be applied to your next melee attack. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Guns used to consume bullets and Ether bullets before the 24th of October 2022, where the consumption was removed along with their associated Talents (Ether Bullets, Concentrated Reload). Speed boost from parkouring do not count. Gives a burst of insanity to yourself, which achieve the following: You start benefitting from talent that need you to have insanity to use (namely, Talent that need you to be losing sanity are passively activated for 15 seconds (namely Shared Misery and. This Class features Hyper Armor which prevents the user to be hit mid swing without the swing being cancelled, Hyper Armor is activated swinging after a parry and is visualized by a red outline around the character. Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. 1 hour and 1 minute without DeepWoken. Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. Prerequisites: Silencer's Edge and Silencer's Blade, Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. (+1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Prerequisite: Static Link, 60 Thundercall, 50 Galebreathe. (excluding alloyed variations and offhand weapons). (+9 Carry Load, +2 Passive Agility). The Individual Attributes will not be listed but rather here. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers, essentially dealing another fresh hit for free. Sulphur Surprise [Common Talent] - Your cooldown for throwing bombs will be shortened after your first bomb damages an enemy. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. 2 Swords are weapons with a long metal blade and a hilt with a handguard used for striking opponents or creatures. (+4 Carry Load, +2 Passive Agility, +2 Health). These will be the mantras you will mainly be using to deal damage to your opponent. (+10 Health). (+1 Passive Agility), Aerial Assault [Common Talent] - Allows you to move quickly when you dodge mid-air. Please.. please bring back deepwoken. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. When you assassinate a player, everyone else nearby gets backstabbed by a shadow. Can't breathe, it's starting to hurt my head can't play, my body is twitching, I'm throwing up.. please bring it back.. my guild.. they need me! Guns are a ranged weapon designed to shoot projectiles. (+4 Ether, +2 Passive Agility), Prerequisites: 10 Agility, 35 Charisma, All Thief talents. ) Obtaining these cards allow the player to go up to 100 (102 if a race start with +2 in it). King threshers spawn around this area. Prerequisites: Have 30 Kyrsan Medalions and speak to, Prerequisites: Sacrifice 4 players with oaths in. Suffocation prevent the victim from casting mantras and deal damage overtime. The BEST Heavy Weapon In DeepWoken. (+1 Passive Agility). The hitboxes for guns are much like a pencil in the sense that it's not very wide or tall compared to other weapons meaning most people will easily jump over your shots. You just wont get the extended speed boost on monsters. This is meant to synergize with, Prerequisites: 30 Flamecharm, Flame Within. 45. r/deepwoken. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. Does not apply retroactively to previously modified mantras. Ministry Reputation, learn what happened from Yun'Shul then return to Lord Regent. e "Larger foes" being anything that isn't a humanoid NPC. Prerequisite: Static Link, 70 Thundercall, Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds.
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