Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. For a long time, this category was split in two sections. Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. They also function as enablers for Yuriko in your opening hand. Including our tutors, we have 11 "copies" of enchantments that let us change creature types. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. My concern, however, is that Door relies on us castingNinjas. It was essential pre-Modern Horizons and still very useful afterwards in turning our enablers into ninjas. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Yuriko. Ninjutsu Apparently Krikk has been winning the tournament nearly . The last card I want to address is Paradoxical Outcome. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. DMCA requests | Privacy Policy. Toothy, Imaginary Friend Commander / EDH. Barring the above strategies, we can just use our ace-in-the-hole top-deck manipulation pieces like Scroll Rack and Soothsaying or Lim-Dul's Vault to set up the top of our deck to do enough damage to finish off the game. Ideally, we want to be in a winning position by turn 6-7. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. For most decks, this section would be fairly boring. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. It is ninja tribal in cEDH. It is a testament to Yuriko's power that she can and is played in cEDH. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. He also has the added benefit of being able to give our ninjas evasion, which is great. 0 1 83. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. A consideration I made while building this deck was how to keep opponents from simply "cracking back" and killing us with their own dudes after we've attacked. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! This ninja can draw cards whenever he deals damage to an opponent which is fabulous! Among our one-drops, there are a few standout creatures. Didn't I already go on a rant about only including creatures that have evasion? Dimir Keyrune is a ramp option of choice for this reason. Lord Windgrace would make sense because of my fondness for lands. This site is unaffiliated. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Whisper lets us dig two cards deeper on demand, while Arena will help us slowly accrue more value as the game goes on. I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. DMCA requests | Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. Let's take a look at the glue holding this party together. Our curve is just under 2.5, which this means two things. I would also like to point out the cards that specifically synergize with Ninjas were cut. My additional budget is very limited but I am open to suggestions. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. Feeds | Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Help | Ertai Planeswalker. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. I'm playing exclusively on PlayEDH for now. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. We're playing the typical suite of 2-mana rocks that any non-green deck would play, but our best pieces our. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. UB (Dimir). I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Morrison103 1 minute ago. Aggro It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. You can now import it in the MTG Arena client. Also: No ramp at all? This site 2023 TappedOut.net, LLC A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. So not running it makes a lot of sense as it plays out very clunky. These changes will be reflected in the primer in the near future! Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. We may not be green, but we still get to break all the rules. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? This means that you're the primary target for your opponent's interaction. This was great until Maskwood Nexus was printed. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! Even with a very low curve, the extra damage incurred with each attack will help take turns off our clock. Second, we're likely going to play out our hand pretty quickly. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. The only thing better than Yuriko triggers, after all, is multiple Yuriko triggers! This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. Cutting one of the original ninja legends was a sad thing indeed. Our solution to disruption and combos is counterspells. But it's useful to have other sources of card draw, especially when they're ninjas too. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. Articles and comments are user-submitted and do not represent official endorsements of this site. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. This is how we ended up with the creatures that "suck". With Neon Dynasty we have far, far better options and this one is cut for good. It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. 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